Research facilities

At Human-Technology Interaction we have a host of well-maintained research facilities. These include a number of research laboratories (labs) where much of our research is conducted. The facilities reflect the nature of our research very well, they cover a sound proofed multi-sensoric room, a collection of rooms for the research of interactive game-play, a series of cubicles equipped with pc’s for computerized tasks, and a lab for research on mediated communication, to name a few. An overview of the current line-up of research laboratoria can be found at 'labs'.

Lighting Lab

Lighting Lab | © Wouter van den HoogenIn the HTI Lighting Lab we investigate the relationship between ambient lighting and individuals’ affect, cognition, and behavior. We explore lighting preferences and their determinants (e.g., interpersonal differences, mental status, task, context), investigate individuals’ associations with, appreciation of, and beliefs about white and coloured lighting, test effects of various lighting characteristics on human functioning (mood, performance), and explore persuasive effects of light.

Virtu/e

Virtu/e | © Wouter van den HoogenThe Virtu/e Lab is a brand new virtual reality lab featuring the latest technology in which people can become fully immersed in virtual worlds. In this lab, people wear a helmet that projects a 3-dimensional world to them in which they are completely free to walk around. On the one hand, this allows us to study behavior in virtual worlds, which are becoming more and more common with the new technologies that are invading our homes. It is very important to get better insights into the effects that such technologies can have on peoples' behavior and experiences. The virtual reality lab includes a lot of sensors that help us to very precisely track peoples' behavior. On the other hand, we can use the virtual reality to create situations that are otherwise very hard or impossible to create. With a simple button press, we can make people taller or shorter, we can create earthquakes, we can have other people that exactly imitate our participants' behavior, or we can have people that look exactly like them. This creates a wealth of opportunities for important and interesting research that would otherwise be impossible.

3D/e lab

3D/e lab | © Wouter van den HoogenIn this Lab we study different aspects related to stereoscopic displays. For entertainment purposes, stereoscopic imaging techniques are nowadays widely used in cinemas and a large body of displays are now on the market for home entertainment. In this lab a wide variety of research topics is studied, all related to stereoscopic displays. These topics include research on perceived discomfort that is often associated with stereoscopic content, natural interaction with stereoscopic displays including interaction through gestures, and teleconferencing with stereoscopic displays.

The 3D lab is ideally suited to conduct research on the testing and improvement of stereoscopic depth for both appreciation (entertainment) as well as performance (e.g. medical, airport security) oriented environments. It facilitates research focused on the development of evaluation metrics (image quality, naturalness) that are sensitive for manipulations in stereoscopic depth, and the measurement of performance (advantages) when performing tasks on a stereoscopic display.

Game Experience Lab

GameXPLab | © Wouter van den HoogenAt the Game Experience Lab Eindhoven several researchers from the HTI group work together to better understand the captivating player experiences associated with digital games. We explore digital gaming from a variety of perspectives, including conceptualization and measurement of player experiences, positive and negative effects of games and gaming, gaming as spectator sports, new gaming interfaces and their effects on player experience, gaming for special or unexpected user groups, and social phenomena around digital gaming. In the GameXPLab we have a host of equipment that allow a multitude of sensory measurements to be taken in synchrony with many computer generated triggers and events. Having two separate rooms and an observation room it is also perfectly suited to study the effect of a changing social setting. Effect of co-play, single play, mediated social play all can be investigated within this lab facility.

See also: http://www.gamexplab.nl/

UseLab

UseLab | © Wouter van den HoogenThe UseLab (short for Usability Lab) is one of the oldest labs at HTI, yet, still state-of-the-art. The lab is primarily used for usability research on consumer products, but is also perfectly suited for focus group research, interviews, and paper prototyping. The lab’s interior matches that of a living room, with a comfortable couch, cabinets with books, indirect lighting, and a Television – therefore the Use lab is also called the ‘living room’. The lab is equipped with ceiling mounted cameras, pointing microphones, and two one-way mirrors. Behind the one-way mirrors is the observation and control room where all behaviour and audio can be recorded either analogue or digital. All necessary software is available on the PCs in the observation room to analyze the behaviour and performance of the participants (Noldus Observer, SPSS). The lab has two entrances, one for the participants and one for the experimenters.